If replayability was the goal there are much better ways of achieving this while still using hand crafted maps - have different difficulty levels for each campaign scenario that make significant changes to the scenario. Obviously there is a savings in development time, but how does it benefit the consumer? Perhaps for replayability but AoW3 already had tons of content, as my gameplay time will attest to. The 1st person to complete each one gets a bonus and. I would like to know the developers take on why they are using random maps. CrmsnsShdw said: On empire quest achievements, you have to be the first to complete the quest on the map in order to unlock the achievement. For a randomly generated map, after a while they all blend together. After completing a campaign scenario on a very well designed hand crafted map I can easily remember many interesting features of the map. But for games like Planetfall, where a scenario can take hours to complete, it leads to monotonous gameplay over maps that seem very similar. The types of elements are Kinetic, Thermal, Arc, Biochemical. I've been playing this type of strategy game for decades and for me, random maps are always greatly inferior to hand crafted maps.I don't mind random maps for a game that has scenarios that only take a few minutes to play. But, yes, Age of Wonders: Planetfall will have you worrying about the types of elemental attacks that your faction/leader focuses on. Is this true and does it apply to all the maps in a campaign or just some of them. I really enjoyed AoW3 and I was planning to pre-order Planetfall until I read something about the campaigns only using random maps.
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